About ZeroAtoms

Games at the AAA level usually take hundreds of people and several years. We think a few people with the right tools should be able to get close, and ZeroAtoms is the engine we want for that.

We’re building it from scratch for AI-native development: you describe characters, worlds, animation and voice, and the engine makes them. It’s made by AppliedCrew and is in beta now.

What ZeroAtoms does

ZeroAtoms works like a code editor for games. Your project’s files are on the left, the running game is in the middle, and an AI agent is on the right. You tell the agent what you want, and it builds it as real, editable game data.

  • CharactersDescribe someone and get a rigged, textured character with a face rig and LODs.
  • AnimationWrite what should happen and the engine performs it, with foot IK and physics.
  • WorldsTerrain, water, buildings and light, generated in layers you can change.
  • VoiceCast a voice, write the line, and the character speaks with lip-sync.
  • Your toolsWorks with Meshy, ElevenLabs, Suno and more, and imports from Blender, Maya and Houdini.

Who it’s for

Indie developers and small studios who want their game to look like a big-studio release, and people with a great game idea who have never made a game before. You don’t need to know how to model, rig, animate or code to use it.

Read more on our blog, starting with how to make a 3D game with AI.

Founders

Sai Veda
Sai VedaCo-founder

Engineering leader who builds AI agents for a living. Co-founded VedaVerse, an AI and education company, and built CommandL, a code editor that teaches students to become real developers. IEEE Senior Member.

saiveda.dev ↗
Sreeja Vallamulla
Sreeja VallamullaCo-founder

Full-stack engineer working on AI agents, product engineering and cloud systems. Co-founder and CTO of CommandL. IEEE member and a judge at hackathons like LA Hacks.

sreejav.com ↗

Want to build with us?

ZeroAtoms is in beta, and we’re adding small teams a few at a time.

Join the beta