Make AAA games
with a small team.

ZeroAtoms is a game engine built from scratch for AI-native development. Characters, assets, animation and voice are made inside the editor, and you direct animation by describing it.

Inside the editor

Your game’s files are on the left and the game itself is in the middle. On the right, you say what you want and it gets made.

ZeroAtoms Tell them what to doZeroAtoms Build a worldZeroAtoms Give them a voiceZeroAtoms Make anything

Tell them what to do

Write what should happen, like “limp across the bridge, then look back”, and press play to watch it.

Animation from text

Animation is built into the engine. Describe a movement and the character performs it. The description stays on the timeline, so you can change it later and regenerate the motion.

Kaiadraw the sword slowly, then kneel at the altar4.2s
Pose sequence: draw the sword slowly, then kneel at the altarPose sequence: limp forward favoring the left leg, then look back over the shoulderPose sequence: nervous idle, glance behind, check the wrist devicePose sequence: step forward, pound the chest, then roar with arms wide

Characters

Each character comes with a body and face rig, textures and LODs. The prompt that made it is on the card.

Kestrel, Forest ranger
41.2k trisRigged
KestrelForest ranger

young forest ranger, braided auburn hair, green hooded cloak, longbow

Hamid, Desert nomad
38.4k trisRigged
HamidDesert nomad

weathered nomad in his 50s, linen robes, brass goggles, wrapped rifle

Nyx, Courier
44.9k trisRigged
NyxCourier

cyberpunk courier, undercut with a cyan streak, reflective techwear, cybernetic arm

Basalt, Creature
52.1k trisRigged
BasaltCreature

ancient stone golem, glowing runes in the cracks, moss on the shoulders

Orrin, Sea captain
36.7k trisRigged
OrrinSea captain

old sea captain, grey beard, wet yellow oilskin, coiled rope

HX-9, Mech
61.3k trisRigged
HX-9Mech

bipedal combat mech, gunmetal and hazard paint, exposed hydraulics

Aldric, Knight
47.0k trisRigged
AldricKnight

battle-worn knight, dented plate armor, torn crimson tabard, longsword

Wren, Space scout
39.5k trisRigged
WrenSpace scout

teen space scout, white EVA suit, helmet under her arm, freckles

Props and assets

An asset is ready to use when it shows up in your library: retopologized, UV-mapped and textured, with collision and LODs.

Longsword
LongswordWeaponNative
Hover-bike
Hover-bikeVehicleMeshy
Iron chest
Iron chestPropNative
Soldier helmet
Soldier helmetWearableRodin
Ship lantern
Ship lanternPropNative
Stone shrine
Stone shrineEnvironmentNative
Revolver
RevolverWeaponRodin
Terminal
TerminalPropMeshy
Canyon crossing, Golden hourLowtown, Rain at nightHarrow Point, Storm at duskBuried engines, Sandstorm at dawnThe wreck, Snow at dusk

Worlds

Scenes are rendered in real time with volumetric lighting and global illumination.

Integrations

ZeroAtoms connects to the AI tools and apps game teams already use, and we add new ones regularly. If you need one that isn’t listed, ask us and we’ll look at adding it.

New integrations open up for beta teams as they ship.

  • 3D modelsMeshyRodin by Hyper3DTripoHunyuan3D
  • Images and texturesOpenAI GPT ImageScenarioStability AIKrea
  • Video and cinematicsSeedanceRunwayKlingGoogle Veo
  • Voice and soundElevenLabs
  • MusicSunoUdioAIVA
  • Animation and motion captureCascadeurMove AIRokokoMixamo
  • Characters that talk backInworldConvaiNVIDIA ACE
  • Language modelsOpenAIAnthropic ClaudeGoogle GeminiYour own models
  • Files from your toolsBlenderMayaSubstance 3DHoudiniFBX, glTF, USD
  • Built inZeroAtoms models for motion, rigging and worlds

Join the beta

ZeroAtoms is in beta, and we’re adding teams a few at a time so each one gets real support. Tell us what you’re making and we’ll email you when your seat is ready.

Team size

We’ll only email you about ZeroAtoms.

Questions

Can I use ZeroAtoms today?

ZeroAtoms is in beta. We’re bringing teams in a few at a time so we can support each one well. Join the beta list and we’ll email you when your seat is ready.

Is it built on Unreal or Unity?

No. We’re writing the engine, editor, renderer and animation system ourselves.

Do I still need Blender or Maya?

You don’t have to. Characters, assets, rigging and animation can all be made in the editor. If you already use Blender, Maya or Substance, bring those files in and keep working the way you do now.

Which AI tools does it work with?

The ones game teams already use for 3D models, voice, music, video, animation and characters, like Meshy, ElevenLabs, Suno and Cascadeur. We add new ones regularly. If you need one that isn’t listed, mention it when you sign up.

How much will it cost?

Pricing isn’t public yet. Teams in the beta hear about it first, and indie teams are who we’re pricing it for.

What can I make with it?

Full 3D games: characters, worlds, props, vehicles, animation, voice and dialogue, all made in one editor by describing what you want. It’s built for small teams that want the look of a AAA game.